![]() Alternatively, with ‘tap and go’, click on any location and the software will walk you there, automatically navigating stairs and doors. For this article, we’ll start off by looking at what can be done on the standard desktop application and then share our experiences of VR.įor navigation, use the mouse to orbit around a building or select a 3D viewpoint inherited from Revit. Also, depending on how busy the Autodesk LIVE servers are, you can end up in a queue, which can add a significant timelag.LVMD files can be opened in the Autodesk LIVE Editor, a real-time desktop game engine design viz environment that also has a VR capability. On average, with 0.5Mb/sec upload, we found our 100MB to 200MB Revit test files took around 15 mins to upload, process and download the resulting. As Revit files often stretch to hundreds of MBs, upload speed is important but, when on a decent connection, it is processing time that takes up the bulk of the process. Hitting ‘Go’ will upload your file to the cloud for processing. All other issues can be sorted out at the click of a button without leaving the dialogue box. If they aren’t, the objects will just appear plain white. Missing textures need be re-mapped manually. This includes textures that can’t be found, section boxes that you might want to turn off and levels of detail that you might want to enable so that you can see all the model geometry. The software then does some pre-flight checks on the model and alerts you to any aspects that need your attention. To prepare a model, simply create a 3D view in Revit, then go to the Revit add-ins tab and click the ‘Go LIVE’ button. The VR capability is only available on Windows. LIVE files published by the Autodesk LIVE editor. There’s also a free viewer, Autodesk LIVE viewer, which is available for Windows or the iPad. LVMD files and a standalone Autodesk LIVE Editor that reads/writes. Autodesk (Revit) Live 1.6 Autodesk LIVE has many different components – a Revit plug-in, a cloud service that creates. Discovering issues weeks after a design has progressed can create delays and ramp up costs. This gives them the opportunity to explore alternatives, evaluate the impact of modifications and detect errors early. But for VR to truly influence design, it is the user of the CAD/BIM software that must have full control over when to enter the virtual environment. It’s fine to wait days or weeks for an expert to produce a polished VR experience for communicating proposals to the client or the team. The impact on the design process can be huge – but only if VR can be used at the precise moments where it adds most value. Walking across rooms, teleporting through doors, peering around corners – it’s all possible with a fully tracked roomscale experience. Users have the freedom to explore a building at their own pace, to understand how it will feel and function. The feeling of presence – of existing inside the 3D model – is quite incredible. Architects, engineers and clients alike can experience a realistic virtual prototype of a building long before it is built.Ī fully immersive VR experience gives you a sense of scale, depth and spatial awareness that simply cannot be matched by a rendering, walkthrough or physicalscale model. Virtual Reality (VR) is one of the most exciting technologies to hit the AEC market in years. It's completely mind-boggling to me that I've invested this much time and effort into making a robust model to animate, only to be left endlessly troubleshooting the rendering functionality of the software I'm using.Greg Corke gets hands-on with three Virtual Reality (VR) applications that work seamlessly with Autodesk Revit, weighing up their capabilities and assessing how well they combine with the HTC Vive and workstation GPUs. Please, dear Lord, somebody give me some helpful guidance as to how to resolve this. These drastic approaches have helped in many cases, but as you can see in the animation link provided below, it's still haunting me. I've tried moving all the elements closer to (0,0,0), merging references into the active file, and dropping mesh elements to shapes. Various elements just don't fully render, and it happens at various locations along my fly-through. For some confounding reason, certain frames render poorly. I've done several animations in MicroStation, and I'm being hamstrung by something that has come up in a few cases previously. I've been a MicroStation user and champion of the software for about two decades now, but this facet of its operation has left me with a very sour taste in my mouth.
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